Closed ghost closed 4 years ago
The current shader does this
Blur -> get color -> blend
This modification
Gets color -> blur -> blend
As like https://learnopengl.com/Advanced-Lighting/Bloom
BTW this is not color managed because it assumes the source to be sRGB. pow(x, vec3(2.2))
pow(x, vec3(2.2))
Forgot to read the Readme. lel
The current shader does this
Blur -> get color -> blend
This modification
Gets color -> blur -> blend
As like https://learnopengl.com/Advanced-Lighting/Bloom
BTW this is not color managed because it assumes the source to be sRGB.
pow(x, vec3(2.2))