This bug is problematic because removing the edges from the network before
traversal should speed up the traversal.
On the other hand, the edges dont' get traversed twice, but we do have to still
currently check every edge, then see that it's not new, then skip it. If we
could remove the edges in the seed complex from the larger interactions
network, then we could avoid having to make all these checks, potentially.
A requirement for general hierarchical assembly.
Original issue reported on code.google.com by chad.a.davis@gmail.com on 21 Feb 2011 at 4:09
Original issue reported on code.google.com by
chad.a.davis@gmail.com
on 21 Feb 2011 at 4:09