Graphics project using SDL2, ASIO OPENGL, GLEW, WebGL, miniaudio, stb (Only stb_image.h right now), assimp (implementing now), PerlinNoise from Reputeless, and GLM. Following multiple tutorials to learn how to code graphics in C++.
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Fix GLCall to be able to be used when setting other variable on same line #21
Ex: Can't use GLCall on this line
gScaleLocation = glGetUniformLocation(shader, "u_gScale");
because gives error with compiler.