chadthecoder / graphicsProject

Graphics project using SDL2, ASIO OPENGL, GLEW, WebGL, miniaudio, stb (Only stb_image.h right now), assimp (implementing now), PerlinNoise from Reputeless, and GLM. Following multiple tutorials to learn how to code graphics in C++.
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Cube could be rendered more efficiently? #37

Open chadthecoder opened 8 months ago

chadthecoder commented 8 months ago

Only 4 points per face with current system? 8 points in total with cube map texture?

Indexing needs to be changed accordingly.