chadvandy / cbfm_wh3

Community Bug-Fix Mod for Warhammer III. Please feel free to make pull requests, issues, etc!
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Ranged Regiments of Renown are less accurate than fully ranked up generic counterparts #926

Open Autumnchain opened 1 year ago

Autumnchain commented 1 year ago

I've compiled a list of Regiments of Renown that have this issue (it's most of the ranged Regiments of Renown). There's also the issue that Regiments of Renown fatigue quicker than other units that are fully ranked. This can be confirmed with twwstats.com

Autumnchain commented 1 year ago

I've got an idea about how to fix this in the case of Regiments of Renown that use the same missile weapon as their generic counterpart. What determines the accuracy of a ranged weapon is the accuracy of the unit (in the land_units table) and the accuracy of the projectile (in the projectiles table) where the two are added together. Every unit in the land_units table has identical accuracy in vanilla, with the only differences in accuracy coming from the projectiles table. Increase the accuracy of the regiments of renown in the land_units table instead of the projectile table.

Harmandodelavega commented 1 year ago

Thx Autumn we can handle it

Cataph commented 1 year ago

Even at a cursory glance, most of those RORs have the correct 33 accuracy instead of 10. That's the standard. Whether it should be 37 like twwstats says is another matter but please be more precise.

Cataph commented 1 year ago

So the math in TWWSTATS and by looking at the table is correct, I exposed stat_accuracy for a test and it does indeed go up to 37 on chev9 units. I'm trying to get a straight answer from CA whether the 33 for RORs is intentional or not. There is also the can of worms of whether RORs that have a ranged attack vs base unit not having it should also have all the related bonuses.