Closed thoarodynzun closed 4 weeks ago
First problem may be fixed now. I noticed Godot calls _get_properties()
for every @export
, so I moved all exports to _get_properties(). And cached some things that may have held it up.
For the second problem, with emoji_font
I added some tests. Be sure there is a font somewhere in your project with emoji
in it's name. And then you may need to clear the font_cache
on any old labels. (In future I'll make a more eloquent solution.)
(Also please create a separate issue for each unique problem.)
Hey this add-on is terrific I am just having 2 issues and I was wondering if you know why. Everytime I select my RicherTextLabel node in the inspector godot freezes for a couple of seconds.
The second issue I have is when using effects with emojis they are not displayed and I get this error : res://addons/richtext2/RicherTextLabel.gd:758 - Invalid access to property or key 'emoji_font' on a base object of type 'Dictionary'.
thanks in advance!