Closed ghost closed 8 years ago
True. But the way the pieces are currently distributed, there is no guarantee the active player takes that particular piece. which would cause confucion. I think there is a good idea in this. The actual solution would probably be a little tweaky. For example round one, only that piece can be picked...
Oh, that's true. Nevermind.
Maybe what I really want is a better visual clue for new players as to what is expected at the beginning of the game. But this clearly is not a big deal. It's not like this is a big hurdle for new playes. And there are lots of other interesting things to work on that would have more value.
I actually still think it is a good idea. I just think it needs to be done right, so it doesn't cause confusion.
It from what I see in the code it probably wouldn't be so difficult to restrict players to only pick up that specific piece. Maybe even make it glow when it's their turn to play.
I do have an implementation of this... giving each player one piece of the other color. It works quite nicely. That piece is positioned specially, not on the stacks. And the user is only allowed to pick up that 'first piece'. I like it a lot.
I started a follow-on enhancement to highlight that piece... and it works, but I think I'll leave that out for now. I think it is sort of distracting.
It would be nice to initially give each player one piece of the other color.