This suggestion depends on the introduction of a playtak internal ranking.
If the server recognizes where a connection comes from (websocket port/ websockify port), it could base the information whether someone is a bot on that instead of hard coding this.
Then, in combination with an internal ranking, the server could define the bot difficulty based on
that ranking instead of some hard coded string. The difficulty could also be specified not only as a word, but as a relative number (ELO/Glicko/etc).
This suggestion depends on the introduction of a playtak internal ranking.
If the server recognizes where a connection comes from (websocket port/ websockify port), it could base the information whether someone is a bot on that instead of hard coding this. Then, in combination with an internal ranking, the server could define the bot difficulty based on that ranking instead of some hard coded string. The difficulty could also be specified not only as a word, but as a relative number (ELO/Glicko/etc).