@kyleschaub you can't go behind structures, it would be good if you implement 2.5D or else the character's sprite will disappear as it goes towards the structure.
2.5D is 3D seen from a 2D perspective and visibly 3D. what you want is for structures' collision box to be vertically smaller, and their sprites to become a bit transparent when behind it
@kyleschaub you can't go behind structures, it would be good if you implement 2.5D or else the character's sprite will disappear as it goes towards the structure.