Open esneider opened 13 years ago
Correct thing to do is merge the socket branch as it now is, the master branch for python.
I think it's time to have a meeting and discuss whether we should go fully socket and change a little the protocol to allow for multiple gamers in multiple machines. I prefer to have the different clients running each on the user's computer since it's more safe. The only disadvantage is that it is a little more tedious to work with sockets. And that's no excuse...
And if you say that it's more efficient, I'll punch you.
We can easily write up interfaces on popular programming languages in no more than a few hours. Python, Java & C/C++ all handle sockets the same way (After all, python's are a 1:1 wrap of C's).
On Thu, Mar 17, 2011 at 10:48 AM, eordano < reply@reply.github.com>wrote:
I think it's time to have a meeting and discuss whether we should go fully socket and change a little the protocol to allow for multiple games in multiple machines. I prefer to have the different clients running each on the user's computer since it's more safe. The only disadvantage is that it is a little more tedious to work with sockets. And that's no excuse...
And if you say that it's more efficient, I'll punch you.
On Thu, Mar 17, 2011 at 3:18 AM, esneider < reply@reply.github.com>wrote:
should I delete the unfinished python server in this branch?
Reply to this email directly or view it on GitHub: https://github.com/champo/Tanks-over-Turtles/issues/2
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should I delete the unfinished python server in this branch?