Closed Druidhawk closed 9 years ago
Can you give an example of what you have so far to show how it isn't working as expected?
Well several things show up. I am working a test scene, with different shapes etc. If I have a sphere lying on a plane, and I shoot a physics ball at it (moving with velocity) the expected collision and bounce of the two shapes occurs. I was expecting a glancing collision to introduce a rotation in both shapes since the impact is not dead center. Also when a shape falls off an edge, such as a box sliding off a box. The upper box slides over its entire bottom and falls directly down the Y axis. In a real situation the top box would start falling, rotating, as its center of mass pass the edge of the bottom box. Hope that makes sense.
On a side note, sometimes when i drop a cylinder, from a higher Y position with only gravity as a force, on a flat plane it 'skitters' across the surface of the plane for some reason.
So the lack of rotation was my fault by not updating threejs shape quaternion while updating three js shape position
All, If I have a physics sphere and I hit it a glancing blow I would expect that the sphere would roll/rotate across the ground. What is the correct way to set this up and also make the associate threejs mesh rotate.