Closed Druidhawk closed 9 years ago
Rigid bodies have both a angular_damping
and linear_damping
property which is a Float
amount of velocity the object will lose every second. This will not automatically orient your bird the correct way, but you could set damping to slow the rotation and also perform some small amount of rotation/quaternion correction manually each frame to get the bird back how you want it.
In the various demos when shapes collide they spin in three dimensions forever, I would like to dampen this such that the rotation forces diminish toward zero. I wonder if there is something similar to surface friction to drive this or do I need to handle myself. Basically if I throw a rock at a bird, it spins during the collision, but eventually the bird would right itself.