Hello, I'm trying to get started using 3D with three.js and I'm having a hard time understanding how to easily edit collision shapes in blender and export them to a JavaScript Physics engine.
How do I export a mesh as a MeshShape in Blender?
Or, if I'm not pointing in the right direction: how do I easily modify MeshShapes for Goblin Physics (or Physijs)? Do I need to create my own editor?
Hello, I'm trying to get started using 3D with three.js and I'm having a hard time understanding how to easily edit collision shapes in blender and export them to a JavaScript Physics engine.
How do I export a mesh as a MeshShape in Blender? Or, if I'm not pointing in the right direction: how do I easily modify MeshShapes for Goblin Physics (or Physijs)? Do I need to create my own editor?
Thank you for reading.