I'm using physijs to control the movement of a car, i based my work on the vehicle example ( http://chandlerprall.github.io/Physijs/examples/vehicle.html ), it's all cool, but i noticed that the car dont slide, neither breaking nor steering at high speeds, it's on rails, the car rather flip or jump over the floor.
Is there a way to make the car skid on the surface instead of flying away?
Since the vehicle system uses Bullet Physics' raycast vehicle implementation I would start by looking for relevant information on making a vehicle skid in Bullet Physics. I haven't ever looked at doing this.
I'm using physijs to control the movement of a car, i based my work on the vehicle example ( http://chandlerprall.github.io/Physijs/examples/vehicle.html ), it's all cool, but i noticed that the car dont slide, neither breaking nor steering at high speeds, it's on rails, the car rather flip or jump over the floor.
Is there a way to make the car skid on the surface instead of flying away?