Open mjkaufer opened 8 years ago
@mjkaufer you can just go with raycasting. The THREE.Raycaster
object has features for detecting collision with lines. It even has .linePrecision
factor to control how precise the intersection detection should be. More on the documentation. As for collision response, I think you should just place a Physijs.SphereMesh
wherever the collision between the cylinder and the line occured.
Is it possible to add collision events between Three.JS lines and other objects? I don't see a specific reference to this in the documentations, so is there perhaps a straightforwards way?
I am considering making a cylinder between my two points and having collisions for the cylinder, but the points - and thus the line - are moving consistently, so relocating the cylinder would be a hassle.