Currently I store my three.js application scenes in JSON format and load them in application using THREE.ObjectLoader() which return a ready to use THREE.Scene object.
What approach is preferred to use with Physijs? How can I export/import Physijs scene from/to JSON?
Currently I store my three.js application scenes in JSON format and load them in application using THREE.ObjectLoader() which return a ready to use THREE.Scene object.
What approach is preferred to use with Physijs? How can I export/import Physijs scene from/to JSON?
http://stackoverflow.com/questions/33714867/export-rotation-animation-from-blender-to-three-js