Open accncc opened 8 years ago
var basis = new Physijs.SphereMesh(
new THREE.SphereGeometry( 30 ),
new THREE.MeshBasicMaterial({ color: 0x888888 }),
1
);
basis.character = true;
basis.material.transparent = true;
basis.material.opacity = 0.5;
basis.setDamping(
0,// linear_amount
0 // angular_amount
);
basis.position.set(80, 80, 0 );
objectToEdit = basis;
scene.add(basis);
var merged = new THREE.Geometry();
var cyl = new THREE.CylinderGeometry(2, 2, 6);
var top = new THREE.SphereGeometry(2);
var bot = new THREE.SphereGeometry(2);
var matrix = new THREE.Matrix4();
matrix.makeTranslation(0, 3, 0);
top.applyMatrix(matrix);
var matrix = new THREE.Matrix4();
matrix.makeTranslation(0, -3, 0);
bot.applyMatrix(matrix);
merged.merge(top);
merged.merge(bot);
merged.merge(cyl);
var capsule = new Physijs.CapsuleMesh(
merged,
new THREE.MeshBasicMaterial({color: Math.random() * 0xffffff }),
1
);
capsule.position.set(0, 16, 0 );
capsule.scale.set(15, 10, 15);
basis.add(capsule);
How to make so that it did not pass through objects? the probability of passage is about 95% or use a character controller to the cube?