Closed m4d3 closed 11 years ago
Yep, I tried making a breakout example but gave up pretty quickly. Couple of reasons: 1) Bullet/Ammo have something weird going on with spheres and restitution 2) breakout doesn't follow the laws physics, except maybe the angle of reflection during contact.
Mh, i did this example for learning purposes, maybe i'll just switch to box2d then. thank you
To be honest I don't think any physics engine is going to do what you want for the 2nd reason I gave above. Most likely you will need to write your own collision detection for box/sphere (which isn't too bad) and the collision response (box is removed, sphere bounces).
Hi, i coded this little Example using Physijs (Ammo Branch) and TypeScript. The ball doesn't bounce right, no matter what values i use for the restitution. I changed the SphereMesh to ConvexMesh, seemed to help a bit but still the bounce behaviour isn't right.
If someone could look into this, that would be very kind. Link: http://ewaya.de/breakout/
P.S.: i wrote a physi.d.ts definition file, it's far from complete but works for my example