Open avalero opened 5 years ago
FYI there is a https://github.com/chandlerprall/ThreeCSG/tree/v1 branch that is a complete rewrite. The split-plane selection algorithm needs small optimization pass, but otherwise it's stable.
Great to know .I wish I would have known one week ago! 😅 But I'll work on new version. Thanks! You've done a great job!
Hi @chandlerprall ,
I have migrated bitbloq to v1 and performace (from computation time point of view) is lower. CSG operations take 2 o 3 times more time to finish. Is this expected?
That's almost definitely from the split-plane selection. I'll set a reminder for myself and address that in about 12 hours.
I'm going to take some extra time to look at a wider spread of solutions for this, but for now, changing
https://github.com/chandlerprall/ThreeCSG/blob/v1/src/BSPNode.ts#L13
to return triangles[0];
resets that part of the algorithm to mimic what's on the master branch. It's a lot faster for generating BSPs, but the resulting BSP is far from optimal.
嗨@chandlerprall,
我已将bitbloq迁移到v1,并且Performanceace(从计算时间的角度来看)较低。CSG操作需要2到3倍的时间才能完成。这是预期的吗? Have you transplanted successfully now?How fast, I also wanted to make a wasm to speed up recently.
I am porting this great lib to C++ to be compiled to WASM using ecmscripten. Just to let you know. It is so to speak a blind porting, as I am not really going into the algorithms, just "translating" to C++.
The goal is to recude the computation time.
It is to be used in https://beta.bitbloq.cc/app/playground/3d