Closed Augkit closed 1 year ago
Any replicated ActorComponent (has replicated property or RPC) will have its corresponding state generated in the replication cache.
If a replicated Actor(B) owns a replicated ActorComponent(AC) directly, adding the actor's state will also add the ActorComponent's state (this is what we called "dependency"); if AC is owned by actor A which is the parent class of B, and A is not a replicated Actor, there will be no dependency as A's state doesn't exist.
I didn't turn on replication for BP_TestNPC's static mesh, but the schema editor still shows a dependency on static mesh