For now, the situation of NetworkGUID unmapped is not considered in the generated replicator, causing the replicator keeps sending invalid UnrealObjectRef in the channel data update.
The proper code should follow the example of replicating AActor::Owner in FChanneldActorReplicator.
For now, the situation of NetworkGUID unmapped is not considered in the generated replicator, causing the replicator keeps sending invalid UnrealObjectRef in the channel data update.
The proper code should follow the example of replicating
AActor::Owner
inFChanneldActorReplicator
.