Our own .mod playing code had some severe problems, making it completley unusable with certain .mod files. It didn't support a large enough subset of the .mod file mechanisms for it to work well enough.
This is where hxcmod comes into picture. It's an open source modplayer from http://hxc2001.free.fr which we could quite easily integrate into our own code base. Benefit: we can now play a much larger subset of existing .mod files without problems.
The visualizations that we had are mostly gone because of this change; I plan to reintroduce them shortly (and perhaps even make them greater than before. :-)
Oh, and finally: the AXELF.MOD file that we had in our repo wasn't really Axel F. It was Every Breath You Take with The Police. ;-)
Our own
.mod
playing code had some severe problems, making it completley unusable with certain.mod
files. It didn't support a large enough subset of the.mod
file mechanisms for it to work well enough.This is where hxcmod comes into picture. It's an open source modplayer from http://hxc2001.free.fr which we could quite easily integrate into our own code base. Benefit: we can now play a much larger subset of existing
.mod
files without problems.The visualizations that we had are mostly gone because of this change; I plan to reintroduce them shortly (and perhaps even make them greater than before. :-)
Oh, and finally: the
AXELF.MOD
file that we had in our repo wasn't really Axel F. It was Every Breath You Take with The Police. ;-)