Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
Original comment by a.isma...@gmail.com
on 18 Nov 2011 at 7:16
making better progress ,depth shadows finally work and compositors too .need
lots of testing
here are some screenshots of the progress
https://skydrive.live.com/redir.aspx?cid=a4e091b279e12391&resid=A4E091B279E12391
!1134&parid=A4E091B279E12391!1122&authkey=!AJZ66aPA1bp6psw
https://skydrive.live.com/redir.aspx?cid=a4e091b279e12391&resid=A4E091B279E12391
!1135&parid=A4E091B279E12391!1122&authkey=!ANCGHOF9pUBX3BI
performance is still a mess but most of the work will be on ogre side to cache
a whole bunch .
the latest changes to ogre trunk is here
http://www.ogre3d.org/forums/viewtopic.php?f=4&t=36493&p=445333#p445333
Original comment by a.isma...@gmail.com
on 27 Nov 2011 at 3:01
just an update on what is not working yet with this area:
Multiple players(viewports) :only the last one rendered (regardless of
compositors)
Enabling imposters make is crash (shader doesn't match vertex declaration)
HDR wasn't converted to d3d11 (currently disabled as a whole)
every thing else works as of today (until i break it tommorow)
currently working with nvidia to get their paralle insight working with our
game to debug depth buffer and make soft particles work
Original comment by a.isma...@gmail.com
on 31 Dec 2011 at 2:14
Original comment by Cry...@gmail.com
on 10 Nov 2012 at 5:18
[deleted comment]
Very old, closing.
Original comment by Cry...@gmail.com
on 23 Dec 2012 at 11:02
Original issue reported on code.google.com by
a.isma...@gmail.com
on 8 Nov 2011 at 4:28