Closed GoogleCodeExporter closed 8 years ago
Original comment by tapiovie...@gmail.com
on 21 Mar 2011 at 1:37
The repository internal file structure has been enhanced and install targets
added to CMake (i.e. "make install" works). Next up is to make the binaries
find the installed data properly (and refactor & enhance the path stuff in
general).
Original comment by tapiovie...@gmail.com
on 21 Mar 2011 at 6:28
Original comment by Cry...@gmail.com
on 21 Mar 2011 at 6:54
Original comment by Cry...@gmail.com
on 21 Mar 2011 at 7:05
Good progress, pathmanager nearly ready, then just making a few rogue
hard-coded paths use that and some testing.
Original comment by tapiovie...@gmail.com
on 21 Mar 2011 at 10:49
This is now almost done: I can run the game from the root directory as before,
or I can run the game from the build dir, or I can `make install` the game to
an arbitrary prefix and run from there with an arbitrary working directory -
awesome!
I still need to check that all resources are loaded properly - unfortunately
this has been difficult due to some things using the ogre resource system (in
which case things go automatically, once the resource system is initialized
with the data path), but xml files and some config files are loaded separately,
so I need to hunt them down and prefix them with the path.
Anyway, I'll be committing stuff later today. There are still several things
that need addressing later, but this is already a huge improvement.
Original comment by tapiovie...@gmail.com
on 22 Mar 2011 at 9:02
Code committed. This still doesn't allow installing to write protected
locations, but I'll open another issue for that. I leave this open as Solved
for a while to allow for testing.
I have also written a new wiki page Paths that describes the current situation
and also some future plans.
Original comment by tapiovie...@gmail.com
on 22 Mar 2011 at 4:48
Original comment by tapiovie...@gmail.com
on 24 Mar 2011 at 8:20
Original issue reported on code.google.com by
tapiovie...@gmail.com
on 21 Mar 2011 at 10:58