Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
[deleted comment]
1 and 3 are hidious, I'm upping priority.
I remember It worked at some point, but was lost with generated materials.
It could be some depth write, depth test missing in those materials (particles,
car glass, fluids)
or (I doubt this since it didn't change) render queue groups (RQG_Fluid, ..)
or maybe sth else.
Original comment by Cry...@gmail.com
on 16 Dec 2011 at 6:38
[deleted comment]
OK, 1 fixed. Water material needed depth write.
Original comment by Cry...@gmail.com
on 17 Dec 2011 at 11:24
This isn't an issue, just so you know: when looking from underwater, pipes
disappear, only above water part. Can be seen on I3, X1.
Original comment by Cry...@gmail.com
on 17 Dec 2011 at 11:38
getting the water and particles out of the car would be nice, but its probably
hard.
Original comment by scrawl...@gmail.com
on 21 Dec 2011 at 9:21
SSAO underwater was fixed by Ahmed.
But there's still this grass problem, looks like substracted. For every effect
using depth. Only bloom and motion blur work ok.
Original comment by Cry...@gmail.com
on 24 Mar 2012 at 2:15
Original comment by Cry...@gmail.com
on 8 Apr 2012 at 7:51
Original comment by scrawl...@gmail.com
on 8 Apr 2012 at 9:02
Original issue reported on code.google.com by
scrawl...@gmail.com
on 28 Nov 2011 at 8:05