chaosfire / vdrift-ogre

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Impostors with funny colors #121

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Currently the impostor generation behaves like this: If we changed from a track 
with very special lighting (e.g. V1-Dark) to a normal track or other way round, 
the impostors are regenerated (but only those which are needed for the track 
that is being loaded).

However this produces a (visually unpleasant) bug in this case:
 - The user drives on a "special" track (e.g. V1-Dark) 
   -> Impostors for jungle trees are dark now
 - The user changes to a "normal" track (e.g. Winter)
   -> Impostors are regenerated, but only those used on the track. Since there are no jungle trees in "Winter" scenery, their impostors are still black.
 - Now the user changes to another "normal" track (e.g. jungle)
   -> Impostors are not regenerated and the jungle trees have a funny black-ish tint.

My suggestion for solving this: Use a different cache folder for every "scenery 
ID".

Original issue reported on code.google.com by scrawl...@gmail.com on 29 Nov 2011 at 7:26

GoogleCodeExporter commented 8 years ago

Original comment by scrawl...@gmail.com on 29 Nov 2011 at 7:27

GoogleCodeExporter commented 8 years ago
Should be fixed, I'll leave open for a while if problems arise

Original comment by scrawl...@gmail.com on 30 Nov 2011 at 2:55

GoogleCodeExporter commented 8 years ago

Original comment by scrawl...@gmail.com on 2 Dec 2011 at 8:11