chaosfire / vdrift-ogre

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Get MRT working for OpenGL #131

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
MRT only works for directx now. Would be very nice to have it working for 
opengl too, since it boosts the performance of SSAO (and in the future soft 
particles and other stuff) a lot.

Original issue reported on code.google.com by scrawl...@gmail.com on 4 Jan 2012 at 2:18

GoogleCodeExporter commented 8 years ago
I'm assigning to ahmed since he made the initial implementation.

Original comment by scrawl...@gmail.com on 4 Jan 2012 at 2:19

GoogleCodeExporter commented 8 years ago

Original comment by scrawl...@gmail.com on 31 Jan 2012 at 1:27