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Graphs are working. And can be filled from 2nd thread too.
Still basic, but already useful.
Original comment by Cry...@gmail.com
on 1 May 2012 at 6:30
Graphs are very usefull. Have some grid and title text. Can be also used to
output text debug.
Don't yet have setting ranges or auto range.
Editing tires is done, wip, but works.
Still a lot of work to get the rest editable and in Gui.
Original comment by Cry...@gmail.com
on 6 May 2012 at 8:54
Still big todo's:
Torque curve and gear ratios editing.
Tire friction circles, a must have visualization :)
http://www.youtube.com/watch?v=OAiX5XsLSk8
Original comment by Cry...@gmail.com
on 1 Jul 2012 at 7:37
I've made the .car file editing in game as text (so you can edit everything).
Alt-Z to show/hide. Alt-Shift-Z to save and reload game.
Still need to save in user dir. Naming presets would be cool (if you make many).
And separating tire params to .tire files so graph tire edit would be for tires
and car edit for car, saving tires with other key or gui button (need presets
also here).
Original comment by Cry...@gmail.com
on 16 Nov 2012 at 1:03
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This way also editing collisions.xml would be good (for trees, rocks) much
faster to fit them.
Original comment by Cry...@gmail.com
on 16 Nov 2012 at 1:05
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Needed new graphs for: Clutch, and Differentials.
Gui list with graph names, not a slider.
Original comment by Cry...@gmail.com
on 17 Dec 2012 at 10:28
Done above (13).
I guess only left is
- graphs range, auto grid lines with text values, auto range
- tire forces visualization (friction circles)
Original comment by Cry...@gmail.com
on 22 Dec 2012 at 10:58
And we have car performance test in game (realtime, need to wait).
Pick track Test10-FlatPerf, Ctrl-F5 to start, at end it will show results.
Will use it for game car info, and tweaking engine torque.
Original comment by Cry...@gmail.com
on 22 Dec 2012 at 11:02
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circles done, but they don't show slip yet
graph range would be nice but it's idle priority
closing.
Original comment by Cry...@gmail.com
on 11 Sep 2013 at 5:13
Original issue reported on code.google.com by
Cry...@gmail.com
on 9 Feb 2012 at 10:49