chaosfire / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Segmentation faoult on openSUSE 12.1 64-bit #154

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Hi!

I downloaded the latest version of StuntRally from git, and it does not run:

INFO: Settings found, but older version - loading defaults.
INFO: --- Directories: ---/usr/lib64/OGRE
      Ogre plugin:  /usr/lib64/OGRE
      Data:         /usr/share/stuntrally
      Default cfg:  /usr/share/stuntrally/config
      User cfg,log: /home/anixx/.config/stuntrally
      Starting VDrift-Ogre: 2010-05-01, O/S: Unix-like
INFO: Sound initialization information:
INFO: Obtained audio device:
      Frequency: 44100
      Format: 32784
      Bits per sample: 16
      Channels: 2
      Silence: 0
      Samples: 940
      Size: 3760
      Sound initialization successful
INFO: ::: Time Sounds: 278.01 ms
ERROR: force feedback: can not open /dev/input/event0 (Permission denied) 
[/home/abuild/rpmbuild/BU
ILD/stuntrally-stuntrally-b775966/source/vdrift/forcefeedback.cpp:48]
Creating resource group General
Creating resource group Internal
Creating resource group Autodetect
SceneManagerFactory for type 'DefaultSceneManager' registered.
Registering ResourceManager for type Material
Registering ResourceManager for type Mesh
Registering ResourceManager for type Skeleton
MovableObjectFactory for type 'ParticleSystem' registered.
OverlayElementFactory for type Panel registered.
OverlayElementFactory for type BorderPanel registered.
OverlayElementFactory for type TextArea registered.
Registering ResourceManager for type Font
ArchiveFactory for archive type FileSystem registered.
ArchiveFactory for archive type Zip registered.
DDS codec registering
FreeImage version: 3.15.3
This program uses FreeImage, a free, open source image library supporting all 
common bitmap formats
. See http://freeimage.sourceforge.net for details
Supported formats: 
bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm
,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,
jp2,pfm,pct,pict,pi
c,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc
2,kdc,mdc,mef,mos,m
rw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
Registering ResourceManager for type HighLevelGpuProgram
Registering ResourceManager for type Compositor
MovableObjectFactory for type 'Entity' registered.
MovableObjectFactory for type 'Light' registered.
MovableObjectFactory for type 'BillboardSet' registered.
MovableObjectFactory for type 'ManualObject' registered.
MovableObjectFactory for type 'BillboardChain' registered.
MovableObjectFactory for type 'RibbonTrail' registered.
*-*-* OGRE Initialising
*-*-* Version 1.7.4 (Cthugha)
*** start setup ***
Loading library /usr/lib64/OGRE/RenderSystem_GL
Installing plugin: GL RenderSystem
OpenGL Rendering Subsystem created.
Plugin successfully installed
Loading library /usr/lib64/OGRE/Plugin_ParticleFX
Installing plugin: ParticleFX
Particle Emitter Type 'Point' registered
Particle Emitter Type 'Box' registered
Particle Emitter Type 'Ellipsoid' registered
Particle Emitter Type 'Cylinder' registered
Particle Emitter Type 'Ring' registered
Particle Emitter Type 'HollowEllipsoid' registered
Particle Affector Type 'LinearForce' registered
Particle Affector Type 'ColourFader' registered
Particle Affector Type 'ColourFader2' registered
Particle Affector Type 'ColourImage' registered
Particle Affector Type 'ColourInterpolator' registered
Particle Affector Type 'Scaler' registered
Particle Affector Type 'Rotator' registered
Particle Affector Type 'DirectionRandomiser' registered
Particle Affector Type 'DeflectorPlane' registered
Plugin successfully installed
Loading library /usr/lib64/OGRE/Plugin_CgProgramManager
Installing plugin: Cg Program Manager
Plugin successfully installed
Added resource location '/usr/share/stuntrally/RTShaderLib' of type 
'FileSystem' to resource group
'General'
Creating resource group ShaderGeneratorResourceGroup
Added resource location '/home/anixx/.cache/stuntrally/shaders' of type 
'FileSystem' to resource gr
oup 'ShaderGeneratorResourceGroup'
Added resource location '/usr/share/stuntrally/fonts' of type 'FileSystem' to 
resource group 'Gener
al'
Added resource location '/usr/share/stuntrally/gui' of type 'FileSystem' to 
resource group 'General
'
Added resource location '/usr/share/stuntrally/hud' of type 'FileSystem' to 
resource group 'General
'
Added resource location '/usr/share/stuntrally/materials' of type 'FileSystem' 
to resource group 'G
eneral'
Added resource location '/usr/share/stuntrally/skies' of type 'FileSystem' to 
resource group 'Gener
al'
Added resource location '/usr/share/stuntrally/terrain' of type 'FileSystem' to 
resource group 'Gen
eral'
Added resource location '/usr/share/stuntrally/terrain2' of type 'FileSystem' 
to resource group 'Ge
neral'
Added resource location '/usr/share/stuntrally/trees' of type 'FileSystem' to 
resource group 'Gener
al'
Added resource location '/usr/share/stuntrally/particles' of type 'FileSystem' 
to resource group 'G
eneral'
Added resource location '/usr/share/stuntrally/objects' of type 'FileSystem' to 
resource group 'Gen
eral'
Added resource location '/usr/share/stuntrally/tracks/_previews' of type 
'FileSystem' to resource g
roup 'General'
Added resource location '/usr/share/stuntrally/cars/_previews' of type 
'FileSystem' to resource gro
up 'General'
Creating resource group Loading
Added resource location '/usr/share/stuntrally/loading' of type 'FileSystem' to 
resource group 'Loa
ding'
Added resource location '/usr/share/stuntrally/hud/Loading.zip' of type 'Zip' 
to resource group 'Lo
ading'
CPU Identifier & Features
-------------------------
 *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 CPU          4300  @ 1.80GHz
 *      SSE: yes
 *     SSE2: yes
 *     SSE3: yes
 *      MMX: yes
 *   MMXEXT: yes
 *    3DNOW: no
 * 3DNOWEXT: no
 *     CMOV: yes
 *      TSC: yes
 *      FPU: yes
 *      PRO: yes
 *       HT: no
-------------------------
******************************
*** Starting GLX Subsystem ***
******************************
GLRenderSystem::_createRenderWindow "Stunt Rally", 1024x768 windowed  
miscParams: FSAA=0 title=Stun
t Rally vsync=false
GLXWindow::create used FBConfigID = 117
GL_VERSION = 3.3.0 NVIDIA 295.40
GL_VENDOR = NVIDIA Corporation
GL_RENDERER = GeForce 9500 GT/PCIe/SSE2
GL_EXTENSIONS = GL_ARB_base_instance GL_ARB_blend_func_extended 
GL_ARB_color_buffer_float GL_ARB_co
mpatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth 
GL_ARB_copy_buffer GL
_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture 
GL_ARB_draw_buffers GL_ARB_draw_ele
ments_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility 
GL_ARB_explicit_attrib_location GL
_ARB_fragment_coord_conventions GL_ARB_fragment_program 
GL_ARB_fragment_program_shadow GL_ARB_fragm
ent_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB 
GL_ARB_geometry_shader4 GL_ARB_get_pro
gram_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging 
GL_ARB_instanced_arrays
 GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
 GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_A
RB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex 
GL_ARB_robustness GL_ARB_sampler_ob
jects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects 
GL_ARB_shader_bit_encoding GL_ARB_sha
der_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack 
GL_ARB_shading_language_inc
lude GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync 
GL_ARB_texture_border_clamp GL_ARB_t
exture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc 
GL_ARB_texture_cube
_map GL_ARB_texture_env_add GL_ARB_texture_env_combine 
GL_ARB_texture_env_crossbar GL_ARB_texture_e
nv_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat 
GL_ARB_texture_multisample GL_ARB_textu
re_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg 
GL_ARB_texture_rgb10_a2ui GL_ARB_tex
ture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix 
GL_ARB_uniform_buffe
r_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object 
GL_ARB_vertex_buffer_object GL_ARB_ver
tex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev 
GL_ARB_viewport_array GL_ARB_win
dow_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once 
GL_S3_s3tc GL_EXT_textu
re_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color 
GL_EXT_blend_equation
_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract 
GL_EXT_compiled_vert
ex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access 
GL_EXT_draw_buffers2
GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord 
GL_EXT_framebuffer_blit GL_EXT_fr
amebuffer_multisample GL_EXTX_framebuffer_mixed_formats 
GL_EXT_framebuffer_object GL_EXT_framebuffe
r_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 
GL_EXT_multi_draw_a
rrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels 
GL_EXT_pixel_buffer_obje
ct GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal 
GL_EXT_secondary_color GL_
EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs 
GL_EXT_stencil_two_s
ide GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array 
GL_EXT_texture_buffer_object GL_EXT_t
exture_compression_dxt1 GL_EXT_texture_compression_latc 
GL_EXT_texture_compression_rgtc GL_EXT_text
ure_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp 
GL_EXT_texture_env_combine G
L_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic 
GL_EXT_texture_format_BGRA8888 GL_EXT_text
ure_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias 
GL_EXT_texture_mirror_clamp GL_EXT_texture_o
bject GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB 
GL_EXT_texture_sRGB_decode GL_EXT_texture_
storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV 
GL_EXT_timer_query GL_EXT_vertex_
array GL_EXT_vertex_array_bgra GL_EXT_x11_sync_object GL_EXT_import_sync_object 
GL_IBM_rasterpos_cl
ip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test 
GL_NV_blend_minmax GL_NV_bl
end_square GL_NV_complex_primitives GL_NV_conditional_render 
GL_NV_copy_depth_to_color GL_NV_copy_i
mage GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample 
GL_NV_fbo_color_attachme
nts GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth 
GL_NV_fragment_program GL_NV_
fragment_program_option GL_NV_fragment_program2 
GL_NV_framebuffer_multisample_coverage GL_NV_geomet
ry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent 
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil 
GL_NV_parameter_buff
er_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering 
GL_NV_pixel_data_range GL_NV_point_sp
rite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 
GL_NV_shader_buffer
_load GL_NV_texgen_reflection GL_NV_texture_barrier 
GL_NV_texture_compression_vtc GL_NV_texture_env
_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp 
GL_NV_texture_multisample GL_NV_textu
re_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 
GL_NV_transform_feedb
ack GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 
GL_NV_vertex_buffer_unif
ied_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 
GL_NV_vertex_program2
_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info 
GL_OES_depth24 GL_OE
S_depth32 GL_OES_depth_texture GL_OES_element_index_uint 
GL_OES_fbo_render_mipmap GL_OES_get_progra
m_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 
GL_OES_standard_derivatives
 GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OE
S_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object 
GL_OES_vertex_half_float
 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accu
m
Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating 
GLX_SGIX_fbconfig GLX_SGIX_pbuf
fer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control 
GLX_EXT_texture_from_pixmap GLX_AR
B_create_context GLX_ARB_create_context_profile 
GLX_EXT_create_context_es2_profile GLX_ARB_create_c
ontext_robustness GLX_ARB_multisample GLX_NV_float_buffer 
GLX_ARB_fbconfig_float GLX_EXT_framebuffe
r_sRGB GLX_ARB_get_proc_address
***************************
*** GL Renderer Started ***
***************************
Registering ResourceManager for type GpuProgram
GLSL support detected
GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
FBO PF_UNKNOWN depth/stencil support: D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_L8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A4L4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_BYTE_LA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R5G6B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B5G6R5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A4R4G4B4 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A1R5G5B5 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_B8G8R8A8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2R10G10B10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_A2B10G10R10 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8R8G8B8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_X8B8G8R8 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGBA depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_R3G3B2 depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_R depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT16_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_FLOAT32_GR depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
FBO PF_SHORT_RGB depth/stencil support: D0S0 D16S0 D24S0 D32S0 Packed-D24S8
[GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 
PF_B5G6R5 PF_A4R4G4B4
PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 
PF_A2B10G10R10 PF_FLOAT16_RG
B PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 
PF_SHORT_RGBA PF_R3G3B2 PF
_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
RenderSystem capabilities
-------------------------
RenderSystem Name: OpenGL Rendering Subsystem
GPU Vendor: nvidia
Device Name: GeForce 9500 GT/PCIe/SSE2
Driver Version: 3.3.0.0
 * Fixed function pipeline: yes
 * Hardware generation of mipmaps: yes
 * Texture blending: yes
 * Anisotropic texture filtering: yes
 * Dot product texture operation: yes
 * Cube mapping: yes
 * Hardware stencil buffer: yes
   - Stencil depth: 8
   - Two sided stencil support: yes
   - Wrap stencil values: yes
 * Hardware vertex / index buffers: yes
 * Vertex programs: yes
 * Number of floating-point constants for vertex programs: 1024
 * Number of integer constants for vertex programs: 0
 * Number of boolean constants for vertex programs: 0
 * Fragment programs: yes
 * Number of floating-point constants for fragment programs: 512
 * Number of integer constants for fragment programs: 0
 * Number of boolean constants for fragment programs: 0
 * Geometry programs: yes
 * Number of floating-point constants for geometry programs: 512
 * Number of integer constants for geometry programs: 0
 * Number of boolean constants for geometry programs: 0
 * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gpu_gp nvgp4 vp30 vp40
 * Texture Compression: yes
   - DXT: yes
   - VTC: yes
   - PVRTC: no
 * Scissor Rectangle: yes
 * Hardware Occlusion Query: yes
 * User clip planes: yes
 * VET_UBYTE4 vertex element type: yes
 * Infinite far plane projection: yes
 * Hardware render-to-texture: yes
 * Floating point textures: yes
 * Non-power-of-two textures: yes
 * Volume textures: yes
 * Multiple Render Targets: 8
   - With different bit depths: yes
 * Point Sprites: yes
 * Extended point parameters: yes
 * Max Point Size: 63.375
 * Vertex texture fetch: yes
 * Number of world matrices: 0
 * Number of texture units: 32
 * Stencil buffer depth: 8
 * Number of vertex blend matrices: 0
   - Max vertex textures: 32
   - Vertex textures shared: yes
 * Render to Vertex Buffer : yes
 * GL 1.5 without VBO workaround: no
 * Frame Buffer objects: yes
 * Frame Buffer objects (ARB extension): no
 * Frame Buffer objects (ATI extension): no
 * PBuffer support: no
 * GL 1.5 without HW-occlusion workaround: no
Registering ResourceManager for type Texture
DefaultWorkQueue('Root') initialising on thread 0xc06ca0.
DefaultWorkQueue('Root')::WorkerFunc - thread 0xd75c40 starting.
DefaultWorkQueue('Root')::WorkerFunc - thread 0xdd7cd0 starting.
Particle Renderer Type 'billboard' registered
-- Screen Align
:::: Time setup vp: 2794.12 ms
* Initialise: RenderManager
Segmentation fault

Original issue reported on code.google.com by anixx...@gmail.com on 8 May 2012 at 11:01

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 8 May 2012 at 3:43

GoogleCodeExporter commented 8 years ago
Please close this issue, it is no longer valid.

Original comment by anixx...@gmail.com on 9 May 2012 at 11:59

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 9 May 2012 at 12:39