chaosfire / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Sound in split screen, many listeners #161

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Implement in sound code many listeners for sound (now its only 1).
So in split screen sounds would work ok (1 listener for 1 player), now you hear 
only last car, and others in his space (listener = sound camera pos & rot).

Original issue reported on code.google.com by Cry...@gmail.com on 17 Jun 2012 at 7:40

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 1 Jul 2012 at 6:53

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Disabled 3D sound for more than 1 players.
No need for extra cpu computations, just needs some pan difference for 
viewports.

Original comment by Cry...@gmail.com on 17 Jul 2012 at 7:32

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 10 Nov 2012 at 5:35

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 20 Nov 2012 at 6:51