chaosfire / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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OpenGL under Windows #196

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Windows 7 Ultra 64, SR 1.8 release
Change to opengl rendering system.
Single Race, select track, New Game, first few frames (before countdown) then 
crash. Attach logfiles from release exe.

Works in debug exe, though not complete rendered, see screenshot. But crashed 
when ending appl.

This kind rendering engine problems depend on a million combinations, I know. 
Will try if can debug into it 

Original issue reported on code.google.com by javafxd...@gmail.com on 2 Dec 2012 at 12:48

Attachments:

GoogleCodeExporter commented 8 years ago
Cant see much in debug. Dont think below helps.

First-chance exception at 0x76a4b9bc in StuntRally.exe: Microsoft C++ 
exception: Ogre::FileNotFoundException at memory location 0x0018d814..

The thread 'Win32 Thread' (0x142c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x6c0) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xa4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x15d0) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xe70) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x17e0) has exited with code 0 (0x0).
'StuntRally.exe': Unloaded 
'C:\Users\sam\Desktop\SR1.8\stuntrally\Debug\Plugin_CgProgramManager_d.dll'
'StuntRally.exe': Unloaded 'C:\Users\sam\Desktop\SR1.8\stuntrally\Debug\cg.dll'
'StuntRally.exe': Unloaded 
'C:\Users\sam\Desktop\SR1.8\stuntrally\Debug\Plugin_ParticleFX_d.dll'
'StuntRally.exe': Unloaded 
'C:\Users\sam\Desktop\SR1.8\stuntrally\Debug\RenderSystem_GL_d.dll'
The thread 'Win32 Thread' (0x16e4) has exited with code 0 (0x0).
'StuntRally.exe': Unloaded 'C:\Windows\SysWOW64\avrt.dll'
The thread 'Win32 Thread' (0x3c4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1488) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1280) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xcb4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1248) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x344) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x15ac) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1528) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x5d4) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xa1c) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0x1388) has exited with code 0 (0x0).
The thread 'Win32 Thread' (0xa84) has exited with code 0 (0x0).
The program '[3288] StuntRally.exe: Native' has exited with code 0 (0x0).

Original comment by javafxd...@gmail.com on 2 Dec 2012 at 12:54

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
It's something with shaders compliation and missing parameters throwing 
exception.
Since DX works and was faster on windows, it's not a high priority.

Original comment by Cry...@gmail.com on 2 Dec 2012 at 6:27

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
Well doesn't crash now, from what I see. Still gray thought.
I think nobody will fix it, so closing.

Original comment by Cry...@gmail.com on 8 Aug 2013 at 4:39