Closed GoogleCodeExporter closed 8 years ago
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
[deleted comment]
Point 2. doesn't make any sense if we add more batches (4 with each new type,
when they emit).
So:
5. Write own Particle System
and/or many particles in 1 texture (uv atlas) like so
http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Random+Particle+Texture+%28HL
SL%29&sort_mode=comment_desc
Own would be better anyway because we use 4 batches for 4 wheels, while only 1
would suffice, and if uv atlas worked too, then only 1 for all particle types.
But it's a difficult task.
Also 8 batches are used for 1 car's trails, a bit high, but probably has to be
so.
Original comment by Cry...@gmail.com
on 19 Aug 2013 at 11:37
[deleted comment]
Heh, split again, to issue 265 and issue 266.
Original comment by Cry...@gmail.com
on 8 Sep 2013 at 9:47
Original issue reported on code.google.com by
Cry...@gmail.com
on 23 Dec 2012 at 11:49