chaosfire / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Gui track previews #259

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Try to make the goddamn/bloody track image previews never crashing and easy to 
use.
The idea is to make just 1 RTT (or use Ogre Canvas?) used in all places on Gui.
Loaded in frameStart (lock texture, fill) only in 1 place in code.
Get rid of the resources horror, load file directly from disk, Ogre load from 
memory.
Maybe also try using 2nd thread for loading, if it works, could be much faster 
to browse tracks.

Original issue reported on code.google.com by Cry...@gmail.com on 19 Aug 2013 at 11:57

GoogleCodeExporter commented 8 years ago
Multiplayer track image is already gone since it crashed.
Maybe it's just better to use the track tab for it.

Original comment by Cry...@gmail.com on 19 Aug 2013 at 11:57

GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 3 Oct 2013 at 2:55