chaosfire / vdrift-ogre

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Enhancement: run the PNG data through OptiPNG #71

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
Crushing the files down with a simple 2-round OptiPNG run results in some 
pretty huge space savings (~67%, or 52.11MiB) you won't see just by Zipping the 
files. Attaching the results from PUNIG (.NET front-end to OptiPNG).

Ogg Vorbis (or FLAC) instead of MS RIFF WAV data would be appreciated, too.

Original issue reported on code.google.com by newton.j...@gmail.com on 24 May 2011 at 9:52

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GoogleCodeExporter commented 8 years ago
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GoogleCodeExporter commented 8 years ago
Thanks for advice, I didn't know about OptiPNG, I'll put png files through it.
As for sounds it's only 2,3 MB of wav files, so what's the point.

How did you find 76 MB png data in game ? All png files are only 38,7 MB.
All are 74 MB (jpg+png+dds). And so far I used Punig, the png files are about 
70-90% of their size after.

Original comment by Cry...@gmail.com on 28 May 2011 at 10:48

GoogleCodeExporter commented 8 years ago
I can't find time for this, closing.

Original comment by Cry...@gmail.com on 12 Oct 2011 at 5:16

GoogleCodeExporter commented 8 years ago
my advice, you should run the images through PNGOUTwin and then through optipng

the best speed/compression preset to use is 3 or 5 (both get the same 
compression) only being beaten by preset 7, amusingly all the even numbered 
presets are larger than the odd numbered presets

Original comment by danialho...@gmail.com on 6 Jan 2012 at 7:12