chaosfire / vdrift-ogre

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Windows build dependencies #81

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
It would be awesome, ease initial development setup if there was a 
windows_dependencies.zip containing precompiled libs listed in the wiki to be 
extracted relative to stuntrally source, most ideally with the VS2008 project 
file pointing to them(relative paths).

CMAKE could be used too with the correct folder structure, has 
CMAKE_PREFIX_PATH to tell it to search for the dependencies in a non default 
path.

Original issue reported on code.google.com by cor...@gmx.net on 3 Aug 2011 at 8:42

GoogleCodeExporter commented 8 years ago
I know, but I believe that's not an option.
Windows and specifically VS2008 SP1 is only a very small fragment of developing 
possibilities and having 300 MB or more just for that is just not rational.

You should be able to install Ogre from SDK and compile game/editor, this is 
much faster than building Ogre yourself, but you won't have debug dll's. You 
need them for debug version, which is probably necessary, I guess there is a 
small chance that it will all start without problems.

Anyway building all libs isn't difficult, and is rather smooth. It's probably 
like an hour of building thought.

Original comment by Cry...@gmail.com on 3 Aug 2011 at 9:49