chaosfire / vdrift-ogre

Automatically exported from code.google.com/p/vdrift-ogre
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Fix HDR #88

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
The current HDR looks very bad because:
 - shaders are not made for HDR (they need to have ultra-bright colors)
 - parameters are not tweaked (exposure, etc)

Could additionally implement lens flare: 
http://www.ogre3d.org/tikiwiki/Displaying+LensFlare&structure=Cookbook

Original issue reported on code.google.com by scrawl...@gmail.com on 14 Oct 2011 at 9:04

GoogleCodeExporter commented 8 years ago
Of course we would then need fallback materials without HDR. Writing a material 
generator could come in handy.

Original comment by scrawl...@gmail.com on 14 Oct 2011 at 9:06

GoogleCodeExporter commented 8 years ago

Original comment by scrawl...@gmail.com on 14 Oct 2011 at 9:15

GoogleCodeExporter commented 8 years ago

Original comment by Cry...@gmail.com on 15 Oct 2011 at 8:35

GoogleCodeExporter commented 8 years ago
Unclamped shaders support is in. Tweaking the hdr compositor is a different 
task.

Original comment by scrawl...@gmail.com on 18 Nov 2011 at 8:07