Closed GoogleCodeExporter closed 8 years ago
Since I havn't started yet I'm emptying "owner" field. Someone else can pick it
up too.
Original comment by scrawl...@gmail.com
on 16 Oct 2011 at 8:25
Original comment by Cry...@gmail.com
on 22 Oct 2011 at 7:34
the SSAO support is now checked in .
2 issues left :
1-handling materials with alpha (trees)
2-some pieces of the road normals are flipped , causing wrong SSAO (darker
results)
Original comment by a.isma...@gmail.com
on 29 Oct 2011 at 9:32
Original comment by Cry...@gmail.com
on 29 Oct 2011 at 9:51
I've fixed "2-some pieces of the road normals are flipped , causing wrong SSAO
(darker results)" by setting the appropriate cull_hardware mode for the ssao
technique.
Original comment by scrawl...@gmail.com
on 31 Oct 2011 at 8:26
My guess for 1 (I'm no expert at this) would be to add a texture unit (alpha
texture) to the ssao technique and read the alpha value from it in the shader?
Original comment by scrawl...@gmail.com
on 31 Oct 2011 at 8:30
thanks for fixing 2 .you are right about 1, added now .let me know if there is
any issues with it before resolving this
Original comment by a.isma...@gmail.com
on 1 Nov 2011 at 8:08
Original comment by Cry...@gmail.com
on 1 Nov 2011 at 10:57
Ok looks like all visual issues are solved. Now next thing would probably be
better performance. I don't know about you but for me I get like 30-40% fps
loss when turning on SSAO.
We could render the geometry map in a lower resolution than screen resolution
(e.g. 1/2) and upsample while blurring. Correct?
Original comment by scrawl...@gmail.com
on 1 Nov 2011 at 1:13
the main reason for the slow down is not the post processing effect ,it is the
fact that objects get rendered twice each frame .i want to add MRT to the
pipeline so that the draw call write to the regular ,normal at the same time.
the ssao buffers get down sampled 2x and blurred already
Original comment by a.isma...@gmail.com
on 2 Nov 2011 at 12:26
Looks like there is still a lot to do with MRT. It was buggy and is now in a
seperate branch.
Original comment by scrawl...@gmail.com
on 4 Nov 2011 at 12:24
2 implementations of SSAO with and without MRT depending on the hardware
configurations ,what is left is to merge the branch
Original comment by a.isma...@gmail.com
on 8 Nov 2011 at 4:21
Original issue reported on code.google.com by
scrawl...@gmail.com
on 15 Oct 2011 at 9:25