The concept of the whole server communication is such, that we only send the necessary data delta. This means that for example, if a user joins, not all users are sent to the other clients again, but only the new user is added. The same applies for the game loop. If objects are moved, more precisely the rockets. The added points need to be sent somehow. But not the whole points array. This issue should implement the following:
The concept of the whole server communication is such, that we only send the necessary data delta. This means that for example, if a user joins, not all users are sent to the other clients again, but only the new user is added. The same applies for the game loop. If objects are moved, more precisely the rockets. The added points need to be sent somehow. But not the whole points array. This issue should implement the following: