Closed YuPro closed 2 years ago
The clairvoyance should be working at least, unless DDA broke something.
Modlist:
[ "dda", "no_npc_food", "no_fungal_growth", "package_bionic_professions", "secronom", "aftershock", "Arcana", "Cata++", "magiclysm", "xedra_evolved", "MST_Extra", "DinoMod", "World_on_fire", "extra_mut_scens", "translate_dialogue", "Dorf_Life", "Tankmod_Revived", "Arcana_aftershock_Patch", "Arcana_Cata++_Patch", "Arcana_Dinomod_Patch", "Arcana_Magiclysm_Patch", "Graphical_Overmap_SDG_Arcana", "Graphical_Overmap_SDG_Cata++", "Graphical_Overmap_SDG_secronom", "Graphical_Overmap_SDG", "sees_player_retro", "sees_player_hitbutton", "alt_map_key" ]
Oh god fucking damnit they really did break it.
Okay, no. It's not that. I tested removing the BLIND
flag from the active mask of insight:
You need to go open an issue for it: https://github.com/CleverRaven/Cataclysm-DDA/issues\
The issue is a DDA one, not an Arcana one, some code change has straight-up broke clairvoyance outright.
To clarify further: mutations with the SUPER_CLAIRVOYANCE
flag (as given by the debug clairvoyance artifact) work, as does the regular CLAIRVOYANCE
flag as can be verified by casting Magic Sign: Clairvoyance. But the CLAIRVOYANCE_PLUS
flag no longer works, that's the one mask of insight was using.
Wait, that's odd...granting the mutation Debug Clairvoyance, the version that has the CLAIRVOYANCE_PLUS
flag, works fine. But not the version used by the mask of insight. Despite the fact that the Clairvoyance spell ALSO uses a custom mutation but it works fine? Uh...something is definitely fucky here and I'm still trying to figure out what.
AHAH! For whatever reason, having it defined as an actual enchantment via passive_effects
is broken. But when I convert the enchantment's effects entirely into being defined within relic_data, it works.
Still don't work for me, any tips on how I could update mod wrong?
P.S Satchel is working without errors.
P.S.S I deleted old folder and changed it with new one.
I tested it a little bit, looks like it don't give me «Hunter's True Sight» mutation (changed "player_display" to true). Mutation is working with pretty big AOE if I add it through debug.
Ok, it's only Hunter's Visor that's not working, Mask is OK, will look what is missing now.
Old versions of the item will still have the old broken enchantment, did you try spawning in a new hunter's visor?
Thanks, it worked.
Game cashes that kind of things? Interesting mechanics decision, do you know if it's to be more save compatible?
Also, does that mean that I need to respawn mantle of shadows if I have one? What about Stinger Flute, item is updated or it's just effect? Satchel is ok I believe.
Looks like IR vision is not working because of blindness. At least in my game activated visor works like blindfold with hear protection (and flash protection, but I don't think it's matters when you're blind).
Or I just don't understand something?