A recent bionic-power-related PR #63978 added this block into src/bionics.cpp:
if( has_flag( json_flag_BIONIC_GUN ) && power_activate != 0_kJ ) {
debugmsg( "Bionic %s attribute power_activate is ignored due to BIONIC_GUN flag.", id.c_str() );
}
When loading the game with Arcana it is executed and throws warnings for bio_electrothermal_arc_projector and bio_rift_focus_projector. I don't really know yet how these are supposed to work, so can't make a PR myself.
A recent bionic-power-related PR #63978 added this block into src/bionics.cpp:
When loading the game with Arcana it is executed and throws warnings for bio_electrothermal_arc_projector and bio_rift_focus_projector. I don't really know yet how these are supposed to work, so can't make a PR myself.