As expected, the only change needed was changing the dependency from magiclysm to MagicalNights in the modinfo (well, and renaming it of course)
So there, no more Weh-ing and procrastination required!
Tested by creating a new world, no errors reported
(Note: One of us may still want to make a slightly bigger and better patchmod in the future, but at least now we have a base to work off of for that ^-^)
As expected, the only change needed was changing the dependency from magiclysm to MagicalNights in the modinfo (well, and renaming it of course) So there, no more Weh-ing and procrastination required!
Tested by creating a new world, no errors reported
(Note: One of us may still want to make a slightly bigger and better patchmod in the future, but at least now we have a base to work off of for that ^-^)