Closed b3brodie closed 1 month ago
Note: The current attack_vector definitions do not throw a startup error but will fail when actually trying to use them.
What's needed to make them work? Or is it a case of something broken on DDA's end?
Note: The current attack_vector definitions do not throw a startup error but will fail when actually trying to use them.
What's needed to make them work? Or is it a case of something broken on DDA's end?
I think I could have worded that better. I was trying to talk about the existing attack vectors from before I changed them with the PR. They didn't throw startup errors despite no longer being supported, but trying to actually use them would throw an error. All of that was fixed with this PR update to the correct vectors.
Oh, I see what you mean, thanks then.
In https://github.com/CleverRaven/Cataclysm-DDA/pull/73064 the format for attack_vector definitions changed to allow for extra specificity/unhardcoding/etc. This PR converts the old attack vector definitions to the new ones based on the linked PR's example with the DDA techniques.
Note: The current attack_vector definitions do not throw a startup error but will fail when actually trying to use them.