Fixed issue with Variable font support that prevented non-installed variable fonts (and some installed variable fonts) from correctly allowing variable axis manipulation and correct display of their glyphs in Type Ramp View (#109 )
Fixed an issue that caused Variable Fonts to display as Segoe UI in Character Map View
New Features
Added Visual Basic dev provider (#165)
Added quick compare view (CTRL + Q). This allows quick comparison between multiple font faces (either from the same family or different families)
Segoe Fluent Icons now maps to Segoe MLD2 assets for search and glyph-name purposes.
Improvements
When opening a font in a new window, current typography / font face selections are maintained for the new Window
Backend
Removed humanizer library for release builds, smaller binary + replaced with much faster method internally
Re-wrote imported font loading logic to avoid directly using Win2D's CanvasFontSet for faster performance (between 100-400% faster)
Removed TTC/OTC font file associations as this prevents Windows from easily being able to install font files. Only WOFF is kept as WOFF files cannot be installed anyway.
Bug Fixes
New Features
Improvements
Backend