charasyn / ps2tosnes

Arduino sketch that lets you use a PS/2 mouse as a replacement SNES mouse
The Unlicense
21 stars 3 forks source link

Frames of input are dropped frequently #1

Open charasyn opened 9 years ago

charasyn commented 9 years ago

It's hard to notice when you're just playing Mario Paint, but I determined that about 1-2 times a second, frames of input are dropped. This is most likely due to the other Arduino support software running in the interrupt vector and after loop(). I have decided to rewrite this to never return from loop and to never enable interrupts, bypassing most of the Arduino code with direct register operations instead. I expect that this should fix the sync issues.

charasyn commented 8 years ago

Just an update: I have yet to rewrite it, but I expect it shouldn't be too hard to do considering the recent updates to pc2snes.

DobaMuffin commented 6 years ago

Hey cooprocks123e, did you ever fix this issue?

charasyn commented 6 years ago

No. This project has been abandoned. I don't think it would be that hard to figure out, however.

On Sun, Dec 10, 2017, 07:54 TheLostPuppy, notifications@github.com wrote:

Hey cooprocks123e, did you ever fix this issue?

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub https://github.com/cooprocks123e/ps2tosnes/issues/1#issuecomment-350546488, or mute the thread https://github.com/notifications/unsubscribe-auth/AF2I9VV8LXljmJnlD5mQS3l8ENLRu13Eks5s-9SNgaJpZM4FG4cG .