Open charasyn opened 9 years ago
Just an update: I have yet to rewrite it, but I expect it shouldn't be too hard to do considering the recent updates to pc2snes.
Hey cooprocks123e, did you ever fix this issue?
No. This project has been abandoned. I don't think it would be that hard to figure out, however.
On Sun, Dec 10, 2017, 07:54 TheLostPuppy, notifications@github.com wrote:
Hey cooprocks123e, did you ever fix this issue?
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It's hard to notice when you're just playing Mario Paint, but I determined that about 1-2 times a second, frames of input are dropped. This is most likely due to the other Arduino support software running in the interrupt vector and after loop(). I have decided to rewrite this to never return from loop and to never enable interrupts, bypassing most of the Arduino code with direct register operations instead. I expect that this should fix the sync issues.