charlenni / MapsforgeSharp

Mapsforge port to C#
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Structure on Mapsforge-binary #8

Open TomQv opened 6 years ago

TomQv commented 6 years ago

I'm not sure, if this fits in here, but maybe you know something.

When playing with large mapsforge-files, like germany.map for example, I noticed some performance-issues on low levels.

Level 6 is the first, where major highways appear. When loading these tiles, I realized, that they include 10000th of ways, most of them with just a few nodes. This results in a huge amount of polylines to be drawn.

For me it looks, as if the level 6 contains all highways in full resolution.

Somehow I thought, during map-creation, ways are simplified according to the level to reduce the number of points for better drawing performance .

But maybe I'm wrong.