Closed charlestietjen closed 2 years ago
wave_size
is how many groups of enemies a spawner can havegroup_size
can determine how many enemies spawn in a groupspawn_interval
is the interval between spawns. Once the wave_size * group_size has been reached the timer will stopTo do if either if us get the time:
I added a really basic signal check for enemy deaths and incremented group size and wave size when a spawner has no enemies left, works surprisingly well