A quadtree is called balanced if any two neighboring squares differ at most a factor two in size. A quadtree is called balanced if its subdivision is balanced.
Based on literature I found on the internet (this one or this one), a balanced mesh generates meshes of better quality (because the angle between the nodes don't have small angles). Therefore, before creating a mesh, we need to update the quadtree implementation to balance it.
From this resource:
Based on literature I found on the internet (this one or this one), a balanced mesh generates meshes of better quality (because the angle between the nodes don't have small angles). Therefore, before creating a mesh, we need to update the quadtree implementation to balance it.