Closed gascendcn closed 1 year ago
hi gascendcn, thanks for checking out the code! i will try and help you out!
gascendcn, how are you building the code (windows, mac?) and what's your target device os (ios, android)?
I am buliding the code on windows. my target device os is android.
when running, the isValid is false on the screen. Thanks for your help.
Hey gascendcn,
I hope all is well with you. Sorry for taking so long, I haven't forgot about you! I just built and deployed successfully using my original configuration and am unable to replicate your issue. My laptop is the original machine I used to compile and build the application, and I haven't changed it much since then. It is still working as expected. The UI is pretty wonky...I need to work on that a bit.
Let me get a little more information from you first...
What version of Unity Editor are you running? The version I have that builds ok at the moment is 2019.2.6f1, but I am working on upgrading it.
What version of Visual Studio are you running? There is a C#-based component of the code-base that currently uses VS Community 2019. This piece includes includes the core kd-tree implementation.
What OS is your target device running? The Google Pixel 3 I am using is Android v12.
Did you enable developer mode on the device?
What is your target device's make and model?
From what I can tell, the IsValid flag is only set to false here, on line 179 of Reading.cs:
case DeviceOrientation.FaceUp:
// FaceUp appears to be off by a PI rotation about some axis
case DeviceOrientation.FaceDown:
case DeviceOrientation.Unknown:
default:
// these have issues
m_rawVector = rawVector;
m_isValid = false;
break;
Thus, it appears that the application is unable to recognize the orientation of your device, for some strange reason (probably needs a upgrade to the api call used to get orientation).
The vectors are all reading 0 for you as well, which implies maybe it doesn't have rights to read the device's magnetometer. That could also be an issue.
It's been a couple of years since I've touched this code, but I'm making this issue a priority, so I will make steady progress, but it may take a few more days before I can nail down what's going on.
My development environment of choice, a desktop PC, is giving me grief about C drive space. On my desktop machine, I am presently working on upgrading the application to use a current version of Unity Editor (perhaps 2022). I want to create an iOS version as well, once we resolve the current issue you're having. I will be using the Google Pixel 3 device to test the upgrades on and will update you as soon as I get somewhere with that. I have an iPhone 8 for the iOS target device, once I get that far.
Regards, Erik
Could you upload the upgrade version code? The older version code is missing some script configuration, so it can't run. Thanks a lot!
Please stay tuned a few more days. Updates coming shortly.
hey gascendcn, this is resolved in the latest committo the master branch. Please let me know if you still have any issues. Thank you again for your help!
The code can not run. Could you fix it? Thank you!