Closed ghost closed 10 years ago
Would the ability to bind commands to classes be sufficient for adding CrackShot support?
it probably would be, i was just saying otherwise just in case there was a better way to incorporate it in. the crackshot plugin gives you the desired weapon with /shot get
Unable to reproduce the bugs, no plans on implementing the features (though the new class system may have added CrackShot support).
BUGS:
-DEBUG FILE: http://pastebin.com/jTcgceGm -STARTUP LOG: http://pastebin.com/GfgjKv51
IDEAS:
CONFIG VIEW BETA:
Classes: . Scout: .allow_disguisecraft_disguising: true/false .allow_block_disguising: true/false . block_disguise_blacklist: block ids .allow_mob_disguising: true/false .mod_disguise_blacklist: mob list .allow_player_disguise: true/false .player_disguise_blacklist: players
CONFIG VIEW BETA:
.267.DAMAGE_ALL.1 .commands: true/false Right_click_commands: . command1 . command2 .left_click_commands: . command1 . command2