A script in legoHDL is not only limited to a coded "script", but it can also be anything to interface with using commands and passing arguments, such as an executable. It therefore may make more sense to generalize this term to a plug-in. A plug-in can be a program (set of instructions or additional backend tool/wrapper) to handle custom HDL workflows.
A few changes will need to occur:
settings need to be renamed in file and reading the file
A script in legoHDL is not only limited to a coded "script", but it can also be anything to interface with using commands and passing arguments, such as an executable. It therefore may make more sense to generalize this term to a plug-in. A plug-in can be a program (set of instructions or additional backend tool/wrapper) to handle custom HDL workflows.
A few changes will need to occur: